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Playing games

Cambridge Primary English Grade 3 · Unit 3: Free time · Lesson 9 · Term 1 · Marshall Cavendish

Also known as: Question words · Game rules

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Lesson idea

We read about how to play 'I spy', and we learn question words and how to write game rules.

Lesson vocabulary: player: a person who takes part in a game · guess: to give an answer when you are not sure · winner: the person who is first · journey: a trip from one place to another · charades: a game of acting out words · cheat: to break the rules to win

Key points

Lesson questions (15)

  1. How many people do you need for 'I spy'?
    Answer: Two or more
  2. What does a player say at the start?
    Answer: I spy with my little eye
  3. What do you tell the other players?
    Answer: The first letter of a thing
  4. Who is the winner in 'I spy'?
    Answer: The person who guesses correctly
  5. What happens after someone wins?
    Answer: It's their turn
  6. When do people often play the game?
    Answer: On a long journey
  7. Why is the game good on a long journey?
    Answer: There are lots of things to see
  8. Who do people often play it with?
    Answer: Family or friends
  9. How long does a game of 'I spy' last?
    Answer: As long as you want
  10. What is the most important thing in the game?
    Answer: To have fun
  11. Complete: ___ do people play the game? On a train or in a car.
    Answer: Where
  12. Complete: ___ is the winner?
    Answer: Who
  13. Complete: You ___ cheat in a game.
    Answer: mustn't
  14. In charades, what must a player do?
    Answer: Act out the word
  15. Which is a board game?
    Answer: Chess

About this lesson

“Playing games” is from Cambridge Primary English Grade 3 (Unit 3: Free time) and has 15 questions with answers. Sample questions: “How many people do you need for 'I spy'?” and “What does a player say at the start?”. Every question can be played in any Hessa Play game or activity.

How to use it in class

Related lessons

Questions about this lesson

What are the question words?

who, what, when, where, how and why.

How do we write the rules of a game?

We put them in order and use must and mustn't: You must say the letter. You mustn't cheat.

What is the difference between when and where?

when asks about time, and where asks about place.

Do students need an account to play this lesson?

No. The teacher shares the lesson link; the student types a first name and plays on a phone or computer, and the score reaches the teacher.

Which games suit this lesson?

You can play it in The Hunter, Complete the sentence, Match Up, Matching pairs and the other games and activities on Hessa Play.