Playing games
Cambridge Primary English Grade 3 · Unit 3: Free time · Lesson 9 · Term 1 · Marshall Cavendish
Also known as: Question words · Game rules
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Lesson idea
We read about how to play 'I spy', and we learn question words and how to write game rules.
Lesson vocabulary: player: a person who takes part in a game · guess: to give an answer when you are not sure · winner: the person who is first · journey: a trip from one place to another · charades: a game of acting out words · cheat: to break the rules to win
Key points
- Question words: who, what, when, where, how and why ask for information.
- We write rules in order and use must and mustn't.
- Playing games together is good fun, so follow the rules and don't cheat.
Lesson questions (15)
- How many people do you need for 'I spy'?
Answer: Two or more - What does a player say at the start?
Answer: I spy with my little eye - What do you tell the other players?
Answer: The first letter of a thing - Who is the winner in 'I spy'?
Answer: The person who guesses correctly - What happens after someone wins?
Answer: It's their turn - When do people often play the game?
Answer: On a long journey - Why is the game good on a long journey?
Answer: There are lots of things to see - Who do people often play it with?
Answer: Family or friends - How long does a game of 'I spy' last?
Answer: As long as you want - What is the most important thing in the game?
Answer: To have fun - Complete: ___ do people play the game? On a train or in a car.
Answer: Where - Complete: ___ is the winner?
Answer: Who - Complete: You ___ cheat in a game.
Answer: mustn't - In charades, what must a player do?
Answer: Act out the word - Which is a board game?
Answer: Chess
About this lesson
“Playing games” is from Cambridge Primary English Grade 3 (Unit 3: Free time) and has 15 questions with answers. Sample questions: “How many people do you need for 'I spy'?” and “What does a player say at the start?”. Every question can be played in any Hessa Play game or activity.
How to use it in class
- Show the question on the board and let students think before the options appear.
- Split the class into two teams; every correct answer earns a point.
- Display it on the smart board, send it as homework by link, or play it solo or in two teams.
Related lessons
Questions about this lesson
What are the question words?
who, what, when, where, how and why.
How do we write the rules of a game?
We put them in order and use must and mustn't: You must say the letter. You mustn't cheat.
What is the difference between when and where?
when asks about time, and where asks about place.
Do students need an account to play this lesson?
No. The teacher shares the lesson link; the student types a first name and plays on a phone or computer, and the score reaches the teacher.
Which games suit this lesson?
You can play it in The Hunter, Complete the sentence, Match Up, Matching pairs and the other games and activities on Hessa Play.